Given the fact that it’s being developed by mastermind storytellers CD Projekt RED who’ve made a name for themselves as presenting players with meaningful narrative choices in their games, Cyberpunk 2077 bears certain expectations that fans are not only hoping it will live up to, but also expecting it. We’ve heard plenty about the game’s narrative choices and consequences, and recently, but one way the game seems to be diverging from expectations is how it’s looking to give players multiple options in gameplay as well.
Recently, we conducted an interview with CD Projekt RED’s level designer Miles Tost, and that was one of the things we quizzed him on. We brought up the game’s lengthy gameplay reveal, and asked if it was representative of how much choices the player would have in Cyberpunk 2077 during gameplay itself. In response, Tost told us that choices in Cyberpunk 2077 wouldn’t be emphasized during storytelling, but in the way players choose to play as well.
“As was the case with our previous games, we put great care into making sure that actions and decisions you make feel meaningful,” Told told GamingBolt. “With Cyberpunk 2077 we’re trying to strengthen this approach not only when it comes to choices present in dialogues, but also by infusing it in the way you play the game. Your character can specialize in variety of roles and skills, and this freedom of choice will result in an array of ways you can go about when solving quests. In the gameplay video you can only see one solution to the encounter with the Maelstroms, however, there are actually multiple ways to go about getting your hands on the spiderbot — and nothing stopping you from simply buying the tech and leaving, no bloodshed involved.”
Cyberpunk 2077 is slated for a launch on the PS4, Xbox One, and PC, but currently doesn’t have a release date. Stay tuned to GamingBolt, our full interview with Tost will be going live soon.