Just earlier this week, Bluehole announced their intentions to change up how PlayerUnknown’s Battlegrounds handled matchmaking with a ping based priority, making sure players with a similar network latency would be matched together. It seems like that rollout happened quickly, with some live servers already running the new methods, and community manager FWG would answer some questions about it on their forums.
The brief Q&A can be found just below, which breaks down a few different situations and how the game now handles it. Players can still happily team up with players in other regions, and when matchmaking with a team with players in different regions, the matchmaking is based off of the player with the slowest connection.
PlayerUnknown’s Battlegrounds continues to grow, and we now know about a new map and content that’s set to be unveiled for the game next month. To the end of improving the game, the developers banned over 1 million cheaters in January.