PlayerUnknown’s Battlegrounds on the Xbox One has been… rough. The game is fundamentally fun, and an addictive format, which is why it has taken off, but the actual port has been lacking in polish, with framerate especially suffering- particularly for players not on an Xbox One X system.
To PUBG Corp’s credit, they have been diligently working on addressing the various problems with the port ever since its launch. The newest patch for the game continues down that path- PUBG on Xbox One is still not perfect, nowhere close to it, but the new patch addresses a whole host of problems with it, and continues to patch up the framerate further.
You can check out the full patch notes for the game below. PUBG is available now on Xbox One systems in Early Access, as well as on PC, where it launched last March in Early Access, and in 1.0 late last December.
- Aim acceleration can now be adjusted by players via in-game option
- Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
- FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
- Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
- Analog stick acceleration added while exiting the plane and while parachuting
- PhysX performance enhancements
- Server FPS slightly increased
- Client FPS slightly increased
- Some VFX received slight optimizations
Music on/off option added
- Addressed a number of known crashes
- Fixed a UI issue that occurred when multiple players attempted to loot from the same source